Walkthrough

Every one of the 29 main quests, in the order the game's own journal files them, and the ten regions in the order their level bands put them.

29
Main quests
342
Objectives in them
10
Regions to cross

Prologue

Laslea Glen, before the valley opens. Played in the order below, and the one part of the game whose sequence is fixed.

5 quests · 28 objectives

  1. All Good Things

    4 steps

    We were in the fields, working – a day like any other. Then things took a turn for the worse.

  2. Withering Away

    8 steps

    My father has a list of chores ready for me, as usual. I better get to it.

  3. Like Father, Like Son

    2 steps

    My father insists we practise sword fighting. We haven't done that in ages. Something is up.

  4. Sacred Covenant

    4 steps

    Blood Mass is tonight – and Knyaz Brencis and his retinue will be at the church to oversee the collection of tithes. We're worried about Mum. Vrakhiri don't look kindly on the weak.

  5. Bad Blood

    10 steps

    We went to the mines to go get silver ore for the rebellion – but Brencis caught wind of our plans and attacked. I was wounded, I passed out – I don't remember what happened afterwards. All I know is that my father went missing and I need to find him.

The thirty days

The open valley, filed under six numbers of the journal. The clock is running from here, and nothing forces you through these in any order.

19 quests · 246 objectives

  1. Between the Words

    4 steps

    Together with Anca, I managed to find the forbidden books deep below the haunted convent. Now I have to see if they hold the answers I seek.

    Echoes of Silenced Bells

    26 steps

    Anca claims the forbidden books held at St. Tyna's contain ancient wisdom I need in order to defeat the vrakhiri. Problem is, the convent isn't the safe haven it used to be...

    Most Precious Thing

    8 steps

    Seems I'm not the only one looking for something in this cursed place. I came across some of Brencis's men, sent here to retrieve St. Tyna's necklace. They offered to open up a safe passage to the library in exchange for the relic. Something to think about.

    Smoke and Ashes

    9 steps

    What happened? I'm alive – but how? Did Brencis turn me or not? And where's my family? I need to find them, and soon.

  2. A Dubious Gift

    6 steps

    The deacon asked me to find the cathedral caretaker – Radu. In return, I will be given permission to enter the cathedral library.

    A Monk and a Saint

    31 steps

    The history of Vale Sangora is full of secrets and uncertain records of the past. Who knows – perhaps while searching for ways to save my family and defeat Brencis, I'll be able to unearth something that will prove useful in the upcoming fight?

    Night Terrors

    2 steps

    Strange sounds can be heard in cathedral's courtyard at night. What causes them?

  3. A Friend Like This

    21 steps

    Something unusual happened in Svartrau. It might be worth checking out – any trouble in the city could spell trouble for Brencis.

    Hive and Seek

    11 steps

    Isbrand, Brencis's maker, had been locked in the caves for two years. We have to find him and talk about any weaknesses Brencis might have.

    Song of the Mountain

    22 steps

    We know where the uriash village is and how to get there. We should head on over there and ask their Elder about the whereabouts of Isbrand, Brencis's sire. He may know the knyaz's weaknesses we can use when we strike.

  4. Our Rotten Roots

    16 steps

    We found Brencis's maker in horrible shape – he couldn't answer any of our questions. Lacra is trying to help him. Hopefully, soon he'll be able to give us something helpful in defeating the knyaz.

  5. Shadows in the Woods

    7 steps

    According to Mert, a girl named Sara is the contact for the manumits. However, she may have already been captured by soldiers at the rendezvous point in the nearby woods.

    Taking Back What's Mine

    1 step

    When I entered the Stoneward Post, my weapons were taken from me. I need to reclaim them.

    The Firebrand

    22 steps

    The manumits. I've heard this name before – they are a group of rebels who challenge Brencis's rule in the valley. Elusive and secretive, they won't be easy to find... But if I manage to do it, perhaps we can join forces against a common enemy.

    Under Watchful Eyes

    4 steps

    Mert was caught by the soldiers and taken to Stoneward Post for questioning. I need to speak with him, maybe help him get out of there… But it won’t be easy. The place is heavily guarded.

  6. What Hunts the Night

    13 steps

    Crake wishes to work with me to uncover what sort of monsters Brencis is creating.

    What Moves the Dead

    22 steps

    That gargoyle… Someone must have created it for Brencis. We need to discover who.

    Where Loyalty Lies

    15 steps

    I stand ready to join the manumits. Their leader will likely assign me some tasks before we can fight Brencis together.

    Who Pulls the Strings

    6 steps

    The infamous mage, Aurelius holds the book we need, and Marat has already told me where to find his tower. Time to go.

The coronation

The closing run. The choices inside these are what decide which of the seven endings you get.

4 quests · 60 objectives

  1. Midnight Reckoning

    19 steps

    It's time. Together with Lacra we're going to put an end to Brencis's foul ritual and his rule.

  2. Fall Before Dusk

    19 steps

    It’s time to infiltrate Greifberg. We’ll enter through a secret tunnel and strike at Brencis, while Catalin’s troops keep him busy with a false siege. The castle falls before dusk!

    Rise at Dawn

    10 steps

    The plan is simple. First, we seize Eastridge Outpost and let Catalin’s troops in. Only then do we move on Greifberg.

  3. A Lone Wolf's Hunt

    12 steps

    Confronting and defeating Brencis without anyone's help will be risky, but not impossible. With a bit of luck, I may be able to surprise the vrakhir – and finally make him answer for everything he's done to us.

The last quest

One quest, after the coronation is settled.

1 quest · 8 objectives

  1. Things Will Be Different Now

    8 steps

    It's weird to be back in Laslea after everything that's happened – but here I am. Winter is upon us and I need to make some preperations. And then I have to take care of one more thing...

Where to go next

The game scales each region's people to a band of its own, and that band is the clearest routing signal it gives. Crossing the valley costs no time, so there is no penalty for walking into a region early to look at it. Fighting what lives there is another matter.

  1. 1Laslea GlenLevels 1 to 317 marked places
  2. 2Briar SloughsLevels 8 to 1633 marked places
  3. 3Maragir WealdsLevels 10 to 1830 marked places
  4. 4St. Tyna's GroveLevels 15 to 2324 marked places
  5. 5Svartrau CityLevels 17 to 2558 marked places
  6. 6Boar's BackLevels 22 to 3023 marked places
  7. 7RockfallsLevels 24 to 3237 marked places
  8. 8The SiltsLevels 29 to 3759 marked places
  9. 9Tantari WoodsLevels 31 to 3939 marked places
  10. 10Greifberg CastleLevels 36 to 50

Before you start

Two things are worth reading first. The beginner's guide covers the systems the prologue teaches quickly and then stops explaining. The prologue's missable side quests are the largest block of content in the game you can lose without ever seeing it.