Fall Before Dusk
It’s time to infiltrate Greifberg. We’ll enter through a secret tunnel and strike at Brencis, while Catalin’s troops keep him busy with a false siege. The castle falls before dusk!
Objectives
- 1
Inspect the tunnels
Marat’s scouts are nowhere to be seen. We must inspect the tunnels beneath the castle to ensure it’s safe to pass.
- 2
Reach the ladder
Marat’s scouts set up a ladder, so they should be somewhere nearby.
- 3
Check the rest of the tunnel
Marat's scouts are dead. We need to check the rest of the tunnel and find out what killed them.
- 4
Defeat Bakir
That madman Bakir ambushed me and Marat in the dungeons, blocking our way to the prison cells. We need to get rid of him as quickly as possible.
- 5
Defeat the Warden
The prison warden blocked our way to the cells. We need to deal with him as quickly as possible.
- 6
Find a way to the courtyard
We must find a way to the courtyard and see how the siege goes. But it won't be easy. The castle's on high alert now.
- 7
Talk to the manumits
A few manumits are holed up by the gate. I should ask them how things are going on their end.
- 8
Look for your family
We’ve made it into the prison. My family should be locked up here. I must find them!
- 9
Look for any prisoners willing to fight
We’ve made it into the prison. Maybe some folk locked up here will be willing to join our fight? Either way, we should free them all.
- 10
Enter the castle
The courtyard is cleared. Next, the castle.
- 11
Defeat Ambrus
Ambrus is too proud for his own good, and loyal to Brencis beyond reason. We have to take him down.
- 12
Defeat Ambrus's lieutenants
Loyal to the very end, those men still serve Ambrus, even after his death. But they’ll soon follow in their master’s footsteps.
- 13
Find the throne room
Now that we’re inside the castle, we need to join Catalin and his men in the throne room. But which way is it?
- 14
Escape Xanthe's trap
We've got ourselves caught in a nightmarish loop, a magical trap woven by Boyaress Xanthe. There must be some way out of this nightmare.
- 15
Chase after Brencis
Brencis slipped away from me, but I won't let him escape!
- 16
Find Brencis
Brencis is still in the castle. Toying with me, taunting my every step... I’ll hunt him down, even if it’s the last thing I ever do.
- 17
Defeat Brencis
Using my family as a vicious welcome is Brencis's last act of cruelty. This nightmare ends with him – here and now.
- 18
Defeat Xanthe
Xanthe is the last vrakhir standing between me and Brencis. I came this far, I won't let her stop me now.
- 19
Defeat Xanthe's lieutenants
Xanthe’s blood slaves are the last thing standing between me and Brencis. I’ve come this far, I won’t let them stop me now.
The journal's own order. It is the order the game hands them to you, which is not always the order you can do them in.
How it can end · 4
The journal records 4 ways this quest can finish. Each one is written after the fact, so each one gives away what you did.
What you get
XP in 9 awards: 250, 300, 300, 150, 300, 150, 300, 150, 1500
The game pays these out separately. Some quests award them one after another, and some award one instead of another, so they are shown as the game stores them rather than added together.
What you read along the way
- Castle Rumours106 words
- Catalin's Announcement109 words
- Converts Ledger66 words
- Converts Ledger86 words
- General Orders – the Eastridge Outpost76 words
- Incident Report73 words
- Interrogation Report65 words
- Letter Fragment10 words
- Letter from Brother118 words
- Letter from the Watchmaster’s Wife125 words
- Notice of Desertion63 words
- Old Love Letter64 words
- Scouting Report43 words
- Sergeant's Note54 words
- Servant's Note43 words
- Tattered Page75 words
- Unfinished Letter42 words
- Unsent Report103 words
The game files these under this quest's own code. Where that code covers several journal entries, a document listed here may belong to one of the others in the thread below.