Fall Before Dusk

It’s time to infiltrate Greifberg. We’ll enter through a secret tunnel and strike at Brencis, while Catalin’s troops keep him busy with a false siege. The castle falls before dusk!

Objectives

  1. 1

    Inspect the tunnels

    Marat’s scouts are nowhere to be seen. We must inspect the tunnels beneath the castle to ensure it’s safe to pass.

  2. 2

    Reach the ladder

    Marat’s scouts set up a ladder, so they should be somewhere nearby.

  3. 3

    Check the rest of the tunnel

    Marat's scouts are dead. We need to check the rest of the tunnel and find out what killed them.

  4. 4

    Defeat Bakir

    That madman Bakir ambushed me and Marat in the dungeons, blocking our way to the prison cells. We need to get rid of him as quickly as possible.

  5. 5

    Defeat the Warden

    The prison warden blocked our way to the cells. We need to deal with him as quickly as possible.

  6. 6

    Find a way to the courtyard

    We must find a way to the courtyard and see how the siege goes. But it won't be easy. The castle's on high alert now.

  7. 7

    Talk to the manumits

    A few manumits are holed up by the gate. I should ask them how things are going on their end.

  8. 8

    Look for your family

    We’ve made it into the prison. My family should be locked up here. I must find them!

  9. 9

    Look for any prisoners willing to fight

    We’ve made it into the prison. Maybe some folk locked up here will be willing to join our fight? Either way, we should free them all.

  10. 10

    Enter the castle

    The courtyard is cleared. Next, the castle.

  11. 11

    Defeat Ambrus

    Ambrus is too proud for his own good, and loyal to Brencis beyond reason. We have to take him down.

  12. 12

    Defeat Ambrus's lieutenants

    Loyal to the very end, those men still serve Ambrus, even after his death. But they’ll soon follow in their master’s footsteps.

  13. 13

    Find the throne room

    Now that we’re inside the castle, we need to join Catalin and his men in the throne room. But which way is it?

  14. 14

    Escape Xanthe's trap

    We've got ourselves caught in a nightmarish loop, a magical trap woven by Boyaress Xanthe. There must be some way out of this nightmare.

  15. 15

    Chase after Brencis

    Brencis slipped away from me, but I won't let him escape!

  16. 16

    Find Brencis

    Brencis is still in the castle. Toying with me, taunting my every step... I’ll hunt him down, even if it’s the last thing I ever do.

  17. 17

    Defeat Brencis

    Using my family as a vicious welcome is Brencis's last act of cruelty. This nightmare ends with him – here and now.

  18. 18

    Defeat Xanthe

    Xanthe is the last vrakhir standing between me and Brencis. I came this far, I won't let her stop me now.

  19. 19

    Defeat Xanthe's lieutenants

    Xanthe’s blood slaves are the last thing standing between me and Brencis. I’ve come this far, I won’t let them stop me now.

The journal's own order. It is the order the game hands them to you, which is not always the order you can do them in.

How it can end · 4

The journal records 4 ways this quest can finish. Each one is written after the fact, so each one gives away what you did.

What you get

XP in 9 awards: 250, 300, 300, 150, 300, 150, 300, 150, 1500

The game pays these out separately. Some quests award them one after another, and some award one instead of another, so they are shown as the game stores them rather than added together.

What you read along the way

The game files these under this quest's own code. Where that code covers several journal entries, a document listed here may belong to one of the others in the thread below.

The rest of this thread