Settings
Every option the game's menu holds. 76 of them across 7 tabs, each with the line the game prints underneath it.
What the list settles
- No HDR. The menu ships no HDR option on any tab. Brightness is a single Gamma slider on the Display tab.
- Four upscalers. DLSS, FSR, TSR, XeSS, plus DLSS and FSR frame generation, which the game labels experimental. Which ones appear depends on your hardware.
- No field-of-view slider and no ultrawide option. The Display tab sets resolution, display mode, VSync and a frame rate limit, and nothing else about the frame.
- Three colourblind modes with a strength slider. Deuteranope, Protanope, Tritanope.
- Two difficulty sliders, not one. RPG Difficulty sets enemy health, enemy damage and Coen's stamina. Action Difficulty sets attack speed and how hard a perfect block is. A preset moves both, and the two can be set apart from each other. Note what the game says Duelist does: enemies get less health, not more, and the directional indicator is switched off. See the four presets.
- 15 text languages. Čeština, Deutsch, English, Español, Español-Latinoamérica, Français, Italiano, Magyar, Polski, Português-Brasil, Türkçe, 한국어, 日本語, 简体中文, 繁體中文.
Display
| Option | What it does |
|---|---|
| Colourblind Mode | Choose from the colourblind accessibility options. |
| Colourblind Mode Strength | Adjust the strength of the selected colourblind mode. |
| Display Mode | Run the game in fullscreen, borderless, or windowed mode. |
| Frame Rate Limit | Set a custom frame rate limit. |
| Gamma | Adjust the game's brightness. |
| Maximum FPS | Set a maximum number of frames per second. |
| Play Intro Cinematic On Startup | Allow the intro cinematic to play every launch. |
| Resolution | Set the display resolution. |
| Unlocked Frame Mode | Allow the game to render at more FPS, beyond the typical limit of 30. Note that the FPS achieved will vary based on the in-game location. |
| VSync | Eliminate screen tearing by matching the game’s frame rate with your monitor’s refresh rate. |
Video
Grouped in game under Frame Generation, Post-processing, Quality and Upscaling.
| Option | What it does |
|---|---|
| Bloom | Adjust the glow around bright light sources. Higher settings create a stronger effect. Disabling this option will also remove lens flares. |
| Chromatic Aberration | Add subtle colour fringing near screen edges to mimic real camera lenses. |
| Depth of Field | Simulate camera-style focus by blurring distant or out-of-focus objects. |
| Detail Quality | Adjust the level of fine details. On lower settings fog details, foliage, amount of destructible objects, amount of environmental visual effects, finer details of scenes, and simulation effects will be greatly reduced or removed. |
| Effects Quality | Adjust the detail of particle and post-processing effects. Higher levels increase visual flair but raise GPU workload. |
| Foliage Quality | Adjust the density and detail of vegetation. Higher settings improve scene richness but raise CPU and GPU workload. |
| Frame Generation | [EXPERIMENTAL] Frame Generation uses artificial intelligence to increase the number of frames displayed per second by rendering additional frames. DLSS: Frame Generation is supported by GeForce RTX 40 Series graphics cards (and newer). FSR: Before enabling FSR Frame Generation, make sure the game is running at a minimum of 60 FPS. This will provide the highest level of responsiveness and the best visual quality. |
| Lens Flares | Simulate light streaks and artefacts when looking toward bright sources. |
| Light Quality | Adjust lighting detail and effects. Higher settings improve realism but increase GPU workload. |
| Motion Blur | Toggle motion blur in-game and during cutscenes. |
| Post-Processing Quality | Adjust the quality of post-processing effects such as bloom, depth of field, motion blur, and colour grading. Higher settings enhance the final image but increase GPU load. |
| Quality Preset | Select an overall graphics quality preset. Higher settings improve visuals but lower performance; lower settings boost frame rate at the cost of fidelity. |
| Reflections Quality | Adjust the quality of reflections. Higher settings improve realism but increase GPU workload. |
| Rendering Mode | Select a rendering mode that prioritises either graphical fidelity or higher framerate. Quality – Offers the highest image quality and visual effects. Dynamic 4K, targeting 30 FPS. Balanced – Balances visual fidelity and performance. Dynamic 4K, targeting 40 FPS. Performance – Prioritises high framerate over image quality. Dynamic 4K, targeting 60 FPS. |
| Shading Quality | Adjust the detail of shadows and lighting. |
| Shadow Quality | Adjust shadow resolution and accuracy. Higher settings look cleaner but come at a performance cost. |
| Texture Quality | Adjust texture resolution. Higher settings bring out fine detail but require more VRAM; lower settings load lower resolution textures and miss some details but take less VRAM. |
| Upscaling Mode | Adjust the internal rendering resolution used for upscaling. Quality modes offer better image clarity, while performance modes prioritise higher frame rate. |
| Upscaling Technology | Select the image upscaling method. Upscaling may significantly improve performance. Availability depends on your hardware. None: renders at native resolution without upscaling. DLSS: uses NVIDIA DLSS with supported graphics cards. FSR: uses AMD FidelityFX Super Resolution. XeSS: uses Intel XeSS with supported GPUs. |
| Volumetric Quality | Adjust the resolution and complexity of fog, clouds, and other volumetric effects. Higher settings enhance visual quality, but may reduce performance. |
Gameplay
Grouped in game under Camera, Combat, Gameplay and Map.
| Option | What it does |
|---|---|
| Action Difficulty | Adjust enemy attack speed and the difficulty of performing perfect blocks. At higher difficulty levels, some enemies use more complex attack patterns. Story Enemy attacks are slower. Perfect blocks are much easier to perform. Fair Enemy attack speed, aggression, and windows for perfect blocks are balanced. Challenging Enemies are more aggressive and attack faster. Perfect blocks are harder to perform. Duelist Enemies attack faster and are far more aggressive. Perfect blocks are much harder to perform. |
| Always Show Tracked Objective | Enable to always have the tracked objective on display in the game world. This does not affect the compass or the map. |
| Auto-Block | Choose how the game handles blocking in the wrong direction. On: Blocking in the wrong direction still succeeds, but consumes stamina. Off: Blocking in the wrong direction results in getting hit. |
| Camera Distance (Combat) | Adjust the camera position during combat. |
| Camera Distance (Exploration) | Adjust the camera position during exploration. |
| Camera Shakes | Choose whether the camera will shake during certain gameplay situations or not. |
| Combat Finishers | Enable or disable combat finisher animations. |
| Difficulty Preset | Choose the game's difficulty preset. Story: an immersive story experience with less challenging combat. – Enemies are weaker and slower. Coen has more stamina. Fair: a balanced experience with fair gameplay challenges. – All of Coen's and enemies' statistics are at their default levels. Challenging: realistic and deadly. – Enemies are more aggressive and they hit harder. Coen has less stamina. Duelist: the deadliest challenge. – No directional indicators. Enemies have less health, but they are far more aggressive and hit much harder. Coen has much less stamina. |
| Directional Indicator | Choose how enemy attacks are indicated. On: The direction of enemy attacks is shown with an on-screen indicator. Off: The direction of enemy attacks is indicated only by enemy animations. |
| Instant Special Attacks | Choose how Weapon Arts and Claw Arts are performed. On: Press the Attack and Block buttons at the same time. Off: Choose the correct attack direction while pressing the Attack and Block buttons at the same time. |
| RPG Difficulty | Adjust enemy health and damage, as well as Coen's stamina levels. Story Enemies have less health and deal less damage. Coen has more stamina. Fair Enemy damage and health, as well as Coen's stamina, are set to their default levels. Challenging Enemies deal more damage. Coen has less stamina. Duelist Enemies have less health, but they deal far more damage. Coen has much less stamina. |
| Show Activities | Toggle whether activities are shown on the map. |
| Show Damage Indicators | Toggles whether damage dealt by Coen is displayed as numbers on screen. |
| Show Merchant Locations | Toggle whether merchant locations are shown on the map. |
| Show Non-Interactable Map Markers | Toggle whether non-interactable map markers, such as gates and villages, are shown on the map. |
| Show Quest Start Locations on the Map | Toggle whether locations where quests can be started are shown on the map. |
| Show Tutorials | Enable or disable in-game tutorials. |
| Show Undiscovered Locations | Toggles whether undiscovered places and encounters are shown on the map. |
| Slow Motion on Perfect Blocks | Choose whether time slows down after a Perfect Block. |
| Time-Progressing Activities Proximity Indicator | Toggles whether the game will warn you if you are about to walk into a time-progressing activity. |
| Use Consumables from Inventory in Combat | Choose how consumables can be used in combat. On: Any consumable item in the inventory can be used during combat. Off: Only the consumable items equipped in quickslots can be used during combat. |
Audio
Grouped in game under Language, Mix and Volume.
| Option | What it does |
|---|---|
| Ambient Volume | Adjust the volume of ambience in the game. |
| Audio Language | Choose the language of in-game spoken dialogues. |
| Audio Mix | Choose the dynamic range of the audio in the game. |
| Interface Volume | Adjust the volume of UI elements. |
| Master Volume | Adjust the overall volume of the game. |
| Music Volume | Adjust the volume of music in the game. |
| Mute | Mute all sound and music in the game. |
| Play in Background | Choose whether the game audio plays while the game is running in the background. |
| Sound Effects Volume | Adjust the volume of sound effects in the game. |
| Subtitle Size | Adjust the size of subtitles visible in the game. |
| Subtitle Types | Choose which types of subtitles will be visible: Important Only: Shows cinematic and important gameplay subtitles. Overhead and background voice subtitles are hidden. Important + Crowd: Shows cinematic and gameplay subtitles, including the overhead ones. Background voice subtitles are hidden. All Subtitles: Shows all subtitle types, including cinematic, gameplay, overhead, and background voice subtitles. |
| Subtitles | Toggle subtitles shown at the bottom of the screen during dialogues, cutscenes, and gameplay. This does not affect subtitles over characters's heads. |
| Text Language | Choose the language of all menus and in-game text. |
| Voice Volume | Adjust the volume of character voices in the game. |
Controls
Grouped in game under Bindings - Abilities, Bindings - Combat, Bindings - General, Bindings - Movement, Bindings - Photo Mode and Bindings - Shortcuts.
| Option | What it does |
|---|---|
| Adjust the controller's responsiveness. | The game prints no explanation for this one. |
| Controller Sensitivity | Adjust the controller's responsiveness. |
| Invert Horizontal Axis | Invert the X-axis for camera movement. |
| Invert Vertical Axis | Invert the Y-axis for camera movement. |
| Mouse Sensitivity | Adjust the mouse's responsiveness. |
| Set the strength of vibration. | The game prints no explanation for this one. |
| Vibration | Set the strength of vibrations. |
Controller
| Option | What it does |
|---|---|
| Controller Preset | The game prints no explanation for this one. |
| DualSense® Wireless Controller Preset | The game prints no explanation for this one. |
| Preset | The game prints no explanation for this one. |
Interface
| Option | What it does |
|---|---|
| Interface Scaling | Adjust the size of UI elements. |