Guides

17 guides, one system at a time, explained plainly. The how behind the numbers in the database.

Beginner

Start here. The opening hours, the difficulty you pick before you know what it changes, and the ten side quests you can lose by walking away.

Combat

What a swing actually costs, how to read the numbers above an enemy, and why a hex only works by day.

Systems

The thirty day clock, Corruption, Infamy and the court. The rules the rest of the game hangs off.

Progression

Swordmastery, Witchcraft and Vampirism, how a day-night build splits between them, and the counters behind the achievements.

Items

What the thirty-four stat modifiers are worth, and which recipes repay the ingredients.

Exploration

The ten regions of Vale Sangora, and the level each one expects you to arrive at.

Endings

Seven outcomes and what gates each one, written to stay spoiler-light.

Technical

Crashes, stutter, gamepad problems, and the graphics settings worth reaching for first.