Performance, crashes and the settings that matter

What the developers have acknowledged at launch, the workarounds that exist today, and which of the game's own graphics options are worth touching first.

Technical6 min read

This page covers the launch build, dated 3 September 2026. Everything here either comes from the developers' own acknowledgements or from the game's shipped settings menu. Treat it as a snapshot: patches will make parts of it wrong, and we will date the corrections.

Crashing while it compiles shaders

The developers point at your motherboard firmware for this one rather than at your graphics card, and Bandai Namco has asked affected players to update to the latest BIOS. That sounds unrelated to a game crash and is not: the crash sits in the decompression library the engine uses, which is sensitive to a particular processor errata that a firmware update corrects.

Two more things help before you judge it. Install the game on an SSD, and let the first shader compilation finish before you decide the stutter is permanent.

Stuttering in windowed or borderless

The developers' advice is to run the game in Full Screen. The Display tab calls the setting Display Mode, and it offers Fullscreen, Borderless and Windowed.

If the stutter follows you into full screen, set your graphics driver's shader cache size to unlimited, then close any overlay or monitoring tool before you test again. Frame-rate overlays are a common cause of crashes in Unreal Engine 5 titles and cost nothing to switch off.

The gamepad problems

Two are acknowledged. PlayStation 5 pads cannot have their buttons remapped yet, and the developers say they are working on it. Sprinting stops when you change direction on a gamepad, and the interim advice is to lower controller sensitivity from 1 to 0.8 in the settings.

Players have found a second workaround for the sprint problem that does not cost you sensitivity: set the controller's deadzone shape to square in Steam's own controller layout rather than changing anything in the game.

Which graphics settings to reach for

The game picks a preset for you the first time it runs, using a hardware benchmark, and says so. That preset is a starting point rather than a verdict.

For frame rate, the upscaler is the biggest lever. The game ships DLSS, FSR, XeSS and TSR, with which of them appear depending on your hardware, and separates the upscaling technology from the upscaling mode so you choose the method and the aggressiveness independently. Frame generation is there too, on DLSS and FSR, and the game labels it experimental.

After that, the settings whose own descriptions admit the largest cost are Light Quality, Shadow Quality, Volumetric Quality and Foliage Quality. Texture Quality trades against video memory rather than against the processor, so lowering it helps a card short on memory and does little otherwise.

What the menu does not have

Three absences come up often enough to state plainly. There is no HDR option. There is no field-of-view slider. There is no ultrawide or aspect-ratio setting. None of the seventy-six options across the seven tabs covers any of them.

What is there, and is easy to miss, is a set of three colourblind modes with a strength slider, on the Display tab.