Shrines

The 114 roadside shrines are the valley's only fast-travel network, and they do two more jobs the game never puts on the same screen.

114
Shrines on the map
9
Regions holding one
23
Most in one region

The Silts

One building, three jobs

The game introduces a shrine as a fast-travel point and never gathers the rest onto one screen, so the other two jobs are easy to miss for hours.

  • Fast travel

    Between shrines you have already found, and no others.

  • Learn a perk

    The only place a Skill Point can be spent.

  • Reach your storage

    Available from every shrine, which is how you drop weight.

A Skill Point buys nothing anywhere else

Levelling up pays you Skill Points, and the game is explicit that perks can only be bought at a shrine. Some perks also need you to read the manual that describes them before the shrine will sell them at any price. Filter the catalog by Manuals to see all forty-nine.

Learning an advanced perk moves the clock, so the character panel is one of the few places outside a quest that spends a time segment.

Where they are

The counts below come from the game's own map. Twenty more shrines are drawn as destroyed and do not join the network.

Nine regions hold one. The tenth is Greifberg Castle, which the game scales to levels 36 to 50 and gives no shrine at all. Whatever you carry in is what you have.

  • The Silts23
  • Svartrau City16
  • Briar Sloughs15
  • Rockfalls14
  • Maragir Wealds10
  • St. Tyna's Grove10
  • Tantari Woods10
  • Boar's Back9
  • Laslea Glen7

Every one of them is on the valley map, which can tick each as found.

How the game explains it

The valley teaches its own systems through a glossary it writes itself. These are the entries it keeps on this one, quoted in full.