Frequently asked questions

17 questions, each answered from something that can be checked. Every answer says what settles it.

The game

What is The Blood of Dawnwalker?

A single-player dark fantasy role-playing game set in Vale Sangora, a valley in the Carpathian Mountains, in the year 1347. You play Coen, a young man turned into something between a human and a vrakhir, with thirty days and thirty nights to save his family from the knyaz Brencis before his coronation.

It is made by Rebel Wolves and published by Bandai Namco Entertainment, and it runs on Unreal Engine 5.

The game's own journal and tutorial text, plus the publisher.

When did The Blood of Dawnwalker come out?

3 September 2026. The PC version unlocked globally at midnight central European summer time, which is 2 September in the Americas, so storefronts in the United States show that date instead.

The publisher's own release schedule.

What platforms is it on?

PC, PlayStation 5 and Xbox Series X and S. There is no Mac version and no Linux version.

The publisher's platform list.

Is there multiplayer or co-op?

No. It is single player only. Nothing in the game's complete English text mentions multiplayer, co-op or an online mode outside the licence agreement it ships with every Bandai Namco title.

All 53,274 English strings the game ships.

The thirty days

How does the thirty-day time limit work?

Each of the thirty days has eight time segments, and so does each of the thirty nights. Only some actions spend one: advancing a quest, learning an advanced perk from a manual, and some conversations. Travelling, exploring and fighting outside a quest are free.

So the clock is a budget rather than a timer. The pressure comes from choosing what to spend it on, not from the world moving while you look at it.

The game's own Time Progression and Journal glossary entries.

What happens if the thirty days run out?

The coronation goes ahead and Coen's family is sacrificed. There is no game over screen and no forced reload: the story resolves into the ending called Time Runs Out, which is one of the seven.

The site's ending research, and the game's own deadline label.

Can you finish everything in one run?

No, and it is built that way. The main story takes roughly seven to ten days of the thirty and the side content takes about twenty more, so a run that clears everything does not exist. The prologue's side quests are the one block that closes behind you rather than simply going unfinished.

The developers' own statements, plus the quest counts on this site.

Playing it

How many endings are there?

Seven. Two are decided by an ally, four by a choice, and one by the clock.

The site's ending research.

Is there a New Game Plus?

No. The game's complete English text contains one New Game button and a debug version of it, and no string anywhere that names a New Game Plus, a second playthrough carry-over or a retained level.

Guides that describe one are describing a mode the shipped game does not name.

All 53,274 English strings the game ships.

Is there romance?

Three: Anca, Crake and Lacra. One run can reach all three, and each runs through quests that are worth doing on their own account.

The game's quest list, checked against the journal's own titles.

How does saving work?

There are four kinds of save: an autosave, a final autosave, a quicksave and a manual save. Each one is labelled with the day it was made, or with Prologue before the valley opens.

The game's own save menu.

Is there a photo mode?

Yes. It has its own section of bindings in the controls menu, and its own button in the pause menu.

The game's own settings and pause menu.

How many achievements are there?

The game's own table holds 65 rows, and 46 of them are verified as shipped achievements. Nothing in the shipped data reconciles the difference, so this site shows both numbers and labels which is which.

The game's achievement table, beside a hand-verified list.

Can you change the difficulty during a run?

The game ships four presets, Story, Fair, Challenging and Duelist, plus separate sliders for its role-playing and action sides. All of them sit in the ordinary settings menu.

The game's own difficulty table and settings menu.

On PC

What are the PC system requirements?

Every tier wants Windows 10, DirectX 12, 16 GB of RAM and 60 GB on a solid-state drive. The graphics card is what separates them, and the publisher quotes four targets rather than a plain minimum and recommended pair.

For 1080p at 30 frames per second on low settings with an upscaler on: an Intel Core i5-11400F or AMD Ryzen 7 2700X, with a GeForce GTX 1060 or Radeon RX 580. For 1440p at 60 on high: an Intel Core i7-11700K or AMD Ryzen 7 5700X, with a GeForce RTX 4060, a Radeon RX 7600 XT or an Intel Arc B580. For 4K at 60 on ultra: an Intel Core i7-12700K or AMD Ryzen 7 7800X3D, with a GeForce RTX 4070 Ti or a Radeon RX 9070.

The publisher's own requirements chart.

Does it support HDR, ultrawide or a field-of-view slider?

No, none of the three. The settings menu holds 76 options and not one of them is an HDR toggle, a field-of-view slider or an ultrawide setting, and the words do not appear anywhere in the game's text either.

All 76 settings the menu holds, and the game's complete English text.

What language options are there?

Fifteen. The game ships its menu text and its dialogue text in every one of them. How many of the fifteen also carry a recorded voice track is not something the shipped text settles, so this site does not say.

The game's own language list, and its fifteen text bundles.

Something missing?

A question that nothing here or in the game's own data can settle is deliberately absent rather than answered with a guess. If one is missing and you know where the answer is, tell us.