Vale Sangora is 10 regions in the Carpathian Mountains, in the year 1347. Here is what is in them.
The valley around Coen's home village, and where the thirty days begin.
Levels 1 to 3
Wetland at the valley floor, slow to cross and slower to leave.
Levels 8 to 16
Old forest in the valley, thick enough to hide both lairs and camps.
Levels 10 to 18
The ridge that gives the region its name.
Levels 22 to 30
The approach to the capital, where the regime's grip starts to show.
The capital itself, the court's seat, and the Cathedral.
Levels 17 to 25
Broken high ground in the Carpathians.
Levels 24 to 32
A grove under a saint's name, in a valley where saints are not reassuring.
Levels 15 to 23
Silted lowland in the valley's drainage.
Levels 29 to 37
The valley's darkest forest, and the wood the Howling Keep hides in.
Levels 31 to 39
The northern quarter of Vale Sangora, held by the youngest of the three boyars.
The southwest of Vale Sangora, held by the Mad Khan.
The southeast of Vale Sangora, held by the boyaress.
The capital of Vale Sangora and the seat of the vrakhiri court.
Svartrau City
Where Svartrau's rich and powerful sleep, and the district its guards actually patrol.
The capital's slums, and the one district the game warns you about by name.
The enclave Svartrau's Jewish community lives and trades in, by the rulers' decree.
Shops, stalls and taverns, and the district many hold to be the heart of the city.
The hamlet the Wealds are named after.
Maragir Wealds
The settlement in the Tantari Woods, mill and all.
Tantari Woods
A settlement on the Boar's Back, and the landmark other notes give directions from.
Boar's Back
Coen's home village, and the alderman Zdislav's charge.
Laslea Glen
A village that carries the giants' name.
A place Coen keeps a journal entry on, and the region table does not list.
Svartrau's cathedral, and the thing it calls its patron saint.
Xanthe's manor in the Tantari Woods, which opens only to an invitation.
An old quarry, and the ground a peasant rising was put down on.
A castle in the valley.
One of the eleven towers that open up the map.