Tantari Woods
The valley's darkest forest, and the wood the Howling Keep hides in.
Rebel Wolves call Tantari Woods a particularly dark and foreboding forest, even by the local standards. That is a strong claim in a valley whose local standard already includes strigoi and dog-headed men.
The Howling Keep stands deep inside it, and the keep is Xanthe's. Crossing these woods is the approach to a boyaress, not a shortcut.
From Coen's journal
A century ago, a large group of Tatars came to our region with the Mongol army, led by Batu-khan. Some of those Tatars, tired of warring, began looking for a place to settle. Soon they came to Vale Sangora and in exchange for the right to herd sheep, they pledged their allegiance to house Dragosti.
Just like the Jews of Neustadt district in Svartrau, the Tatars now live predominantly in one place – the village of Tantari. And just like with the Jews, I don't think it's entirely by their own choice. Our world isn't a just place for anyone, but for some – it's even less so.
What is marked here
- Shrine (fast travel)10
- Monster nest6
- Enemy camp5
- Bandit camp4
- Brencis's men3
- Destroyed shrine3
- Age of Heroes remnants2
- General store1
- House1
- Medic1
- Pillory1
- Village1
- Wisps1
39 marked places in Tantari Woods, counted off the game's own map.
What the valley calls its places
- Birch Woodlet
- Drunken Bear Inn
- Eastridge Outpost
- Racovitza's Bandit Camp
- Shepherd's Rest
- St. Tyna's Grove Tower
- Tantari
- Tantari Bog
- Tantari Foothills
- Tantari Tower
- Tantari Twin Rocks
11 names the game gives to places in Tantari Woods, read off its own map pins. Names it reuses across the valley, such as Bandit Camp, are counted above instead.