Glossary
The valley's vocabulary. Several of these are Romanian, Slavic or invented, and the game does not stop to explain them.
The vrakhiri
- Dawnwalker
- Coen's condition: a bite that did not finish, leaving him human by day and vrakhir by night. Not a faction and not a class. One person.
- Vrakhir
- A vampire, singular. The plural is vrakhiri, and the game writes both in lower case. Coen's night shape is the vrakhir form.
- Sire
- The vrakhir who turned you. Coen has one, and swears revenge on them.
The court
- Knyaz
- The ruler of Vale Sangora. Brencis holds the title; Skender Dragosti held it before him.
- Boyar / Boyaress
- A noble under the knyaz. Xanthe's title is boyaress; Ambrus is a boyar lieutenant.
- Vassal
- One of the three who hold the valley for Brencis: Ambrus, Bakir and Xanthe.
- The Court
- The in-game menu that tracks Brencis's regime: each vassal's anger, your Infamy, and the Edicts in force.
Systems
- Court Activities
- Quests that raise a specific vassal's anger. There are 41 across the three of them.
- Segment
- The unit the clock moves in. Each day has eight, and each night has eight. Only some actions spend one.
- Corruption
- Rises as Coen feeds. It unlocks Vampiric Abilities and it carries the risk of losing control.
- Infamy
- Your standing with Brencis's regime, running the wrong way. As it rises the court answers with Edicts.
- Edict
- One of nine penalties Brencis issues against Coen as Infamy climbs. They are listed in the Court menu.
Powers
- Hex
- A Witchcraft spell, cast by carving a rune into Coen's own skin and paid for in health. Daylight only.
- Manual
- A book that teaches a technique. Swordmastery techniques come from manuals; Witchcraft comes from magic manuals. Reading one costs time.
- Ability / Perk
- An Ability is active and slotted. A Perk is passive. Both cost Skill Points, earned by levelling.
- Omniblock / Omniattack
- The game's own terms for guarding and attacking without committing to one of the four directions.
The valley
- Vale Sangora
- The fictional 14th-century kingdom the game takes place in, set in the Carpathian Mountains. The year is 1347.
- Svartrau
- The capital, the court's seat, and home to the Cathedral and Silverkreis.
- The Manumit
- The rebellion against Brencis's regime. Crake is one of its leaders.
- Peregrini Aurorae
- Coen's long sword. The name means the Dawn's Pilgrim.
- Uriashi
- Giants, from Carpathian folklore. The valley has a village named after them.
- Psoglav
- A dog-headed man, also out of the region's own folklore.