What Moves the Dead

That gargoyle… Someone must have created it for Brencis. We need to discover who.

Objectives

  1. 1

    Follow Crake

    Crake knows someone who can help us decipher that odd inscription, but we must get to Neustadt first.

  2. 2

    Meet with Crake in Neustadt

    Crake might know someone who can help us decipher that odd inscription, but I must first make my way to Neustadt. And by day, nonetheless.

  3. 3

    Follow Crake and Mevasser

    That wasn't exactly a warm welcome. Mevasser stormed out, but Crake's still trying to convince him to help us. I need to follow.

  4. 4

    Inspect the woodcut

    Mevasser agreed to help us after all. He showed us a woodcut of Silas and his workshop. Maybe it can help us find the place?

  5. 5

    Go with Crake to Altenmarkt

    Judging from the woodcut, Silas had his workshop in Altenmarkt. We'll look for it right away.

  6. 6

    Meet with Crake in Altenmarkt

    Judging from the woodcut, Silas had his workshop in Altenmarkt. I should meet with Crake soon to look for it.

  7. 7

    Ask the townsfolk about Silas

    We have located the street where Silas kept his workshop, but we still need to find the exact building. Let's ask around.

  8. 8

    Find the house by the stone arch

    An old lady pointed us to a house that may have once belonged to Silas. We need to check it out with Crake.

  9. 9

    Search inside the house

    We entered the house that matched the description. I'm still not sure if Silas actually lived here, so we need to search the place thoroughly.

  10. 10

    Inspect the chimney

    The only thing that stands out here is the chimney. I should take a closer look at it.

  11. 11

    Examine the floor next to the chimney

    The floorboards next to the chimney seem different from the others. Perhaps they can be moved?

  12. 12

    Enter the basement

    We found a hatch under the floorboards. I guess it hides the entrance to the basement.

  13. 13

    Search the basement

    There doesn't seem to be much in the basement, but still – maybe Silas hid something here?

  14. 14

    Check where the passage leads

    We discovered a secret passage hidden behind a bookcase. It leads further underground.

  15. 15

    Search the ruins

    Ancient ruins, right beneath Svartrau! This must be where Silas carried out his disgusting experiments.

  16. 16

    Search the laboratory

    There’s no mistaking it. This was Silas’s workshop, or rather his laboratory. But it seems someone was here before us. Were they searching for his research notes as well?

  17. 17

    Search the deeper ruins

    Those thieves dropped a page from Silas’s book. Maybe we can still catch them, or at least find out where they took the rest.

  18. 18

    Inspect the body

    Something massacred this man. I might still find clues on his body, or maybe even the stolen book itself.

  19. 19

    Rescue Crake

    Some monster has dragged Crake deeper into the ruins. I must rescue him!

  20. 20

    Lead Crake out of the ruins

    I have defeated the monster, but Crake is wounded. I must guide him safely out of the ruins.

  21. 21

    Search for Silas's notes

    Mevasser told us of a legendary alchemist, Silas, who may have been the first to create gargoyles. His notes should hold the key to this mystery.

  22. 22

    Find the yellow house by the stone arch

    Henrik, a merchant from Altenmarkt, pointed us to a house that may have once belonged to Silas. We need to check it out with Crake.

The journal's own order. It is the order the game hands them to you, which is not always the order you can do them in.

How it can end · 3

The journal records 3 ways this quest can finish. Each one is written after the fact, so each one gives away what you did.

What you get

XP in 11 awards: 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 1000

The game pays these out separately. Some quests award them one after another, and some award one instead of another, so they are shown as the game stores them rather than added together.

What you read along the way

The game files these under this quest's own code. Where that code covers several journal entries, a document listed here may belong to one of the others in the thread below.

The rest of this thread