What Moves the Dead
That gargoyle… Someone must have created it for Brencis. We need to discover who.
Objectives
- 1
Follow Crake
Crake knows someone who can help us decipher that odd inscription, but we must get to Neustadt first.
- 2
Meet with Crake in Neustadt
Crake might know someone who can help us decipher that odd inscription, but I must first make my way to Neustadt. And by day, nonetheless.
- 3
Follow Crake and Mevasser
That wasn't exactly a warm welcome. Mevasser stormed out, but Crake's still trying to convince him to help us. I need to follow.
- 4
Inspect the woodcut
Mevasser agreed to help us after all. He showed us a woodcut of Silas and his workshop. Maybe it can help us find the place?
- 5
Go with Crake to Altenmarkt
Judging from the woodcut, Silas had his workshop in Altenmarkt. We'll look for it right away.
- 6
Meet with Crake in Altenmarkt
Judging from the woodcut, Silas had his workshop in Altenmarkt. I should meet with Crake soon to look for it.
- 7
Ask the townsfolk about Silas
We have located the street where Silas kept his workshop, but we still need to find the exact building. Let's ask around.
- 8
Find the house by the stone arch
An old lady pointed us to a house that may have once belonged to Silas. We need to check it out with Crake.
- 9
Search inside the house
We entered the house that matched the description. I'm still not sure if Silas actually lived here, so we need to search the place thoroughly.
- 10
Inspect the chimney
The only thing that stands out here is the chimney. I should take a closer look at it.
- 11
Examine the floor next to the chimney
The floorboards next to the chimney seem different from the others. Perhaps they can be moved?
- 12
Enter the basement
We found a hatch under the floorboards. I guess it hides the entrance to the basement.
- 13
Search the basement
There doesn't seem to be much in the basement, but still – maybe Silas hid something here?
- 14
Check where the passage leads
We discovered a secret passage hidden behind a bookcase. It leads further underground.
- 15
Search the ruins
Ancient ruins, right beneath Svartrau! This must be where Silas carried out his disgusting experiments.
- 16
Search the laboratory
There’s no mistaking it. This was Silas’s workshop, or rather his laboratory. But it seems someone was here before us. Were they searching for his research notes as well?
- 17
Search the deeper ruins
Those thieves dropped a page from Silas’s book. Maybe we can still catch them, or at least find out where they took the rest.
- 18
Inspect the body
Something massacred this man. I might still find clues on his body, or maybe even the stolen book itself.
- 19
Rescue Crake
Some monster has dragged Crake deeper into the ruins. I must rescue him!
- 20
Lead Crake out of the ruins
I have defeated the monster, but Crake is wounded. I must guide him safely out of the ruins.
- 21
Search for Silas's notes
Mevasser told us of a legendary alchemist, Silas, who may have been the first to create gargoyles. His notes should hold the key to this mystery.
- 22
Find the yellow house by the stone arch
Henrik, a merchant from Altenmarkt, pointed us to a house that may have once belonged to Silas. We need to check it out with Crake.
The journal's own order. It is the order the game hands them to you, which is not always the order you can do them in.
How it can end · 3
The journal records 3 ways this quest can finish. Each one is written after the fact, so each one gives away what you did.
What you get
- Counterattack Manual
- Silas's Book
- An Inscription from the Gargoyle's Mouth
- A Page from Silas's Book
- Life Lock Manual
XP in 11 awards: 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 1000
The game pays these out separately. Some quests award them one after another, and some award one instead of another, so they are shown as the game stores them rather than added together.
What you read along the way
- Alchemical Note251 words
- Crumpled Note37 words
- Mysterious inscription5 words
- Note to Svetlana81 words
- Orders from Master Aurelius122 words
- Orders: Middens98 words
- Regarding the Laboratory123 words
The game files these under this quest's own code. Where that code covers several journal entries, a document listed here may belong to one of the others in the thread below.
The rest of this thread
- What Hunts the NightCrake wishes to work with me to uncover what sort of monsters Brencis is creating.
- Where Loyalty LiesI stand ready to join the manumits. Their leader will likely assign me some tasks before we can fight Brencis together.
- Who Pulls the StringsThe infamous mage, Aurelius holds the book we need, and Marat has already told me where to find his tower. Time to go.