What Hunts the Night
Crake wishes to work with me to uncover what sort of monsters Brencis is creating.
Objectives
- 1
Report back to Crake
I found out what happened to the missing scouts, but Crake won't be too happy about it.
- 2
Meet Crake and Sara in front of St. Teotim's Church at night
Crake and Sara will meet me at night in front of St. Teotim's Church in Middens. We must find out why the dying scout pointed me there of all places.
- 3
Follow Crake and Sara
No signs of the guards. We can move forward to investigate the church.
- 4
Open church gate from the other side
Something is blocking the church gate. I can go over the top, but Crake and Sara need to enter in a more traditional way.
- 5
Investigate the churchyard
We need to search the churchyard for clues. There must be something here that will help us figure out this whole mess.
- 6
Inspect the monster's remains
Boyan's ramblings were no fever dream – the creature is real, a bloody winged monstrosity. Perhaps its remains will provide some clue as to how it came into existence.
- 7
Help Crake escape the ambush
Everything’s gone to hell. Sara is dead, and soldiers ambushed me and Crake out of nowhere. We have to run!
- 8
Open the gate from the other side
We’ve hit a locked gate. I need to open it for Crake.
- 9
Help Crake investigate the scouts's deaths
Crake wants to know what monster – possibly Brencis's creation – slaughtered his men. He needs my help to find out the truth... and stay alive.
- 10
Show the inscription to Crake
I discovered an inscription clutched in the monster’s jaws. It’s written in a language I don’t recognise, but maybe Crake will know what it means.
- 11
Check the belltower doors
That black trail leads to the belltower doors. I wonder what hides behind them...
- 12
Defeat the monster
While investigating a lead in St. Teotim's church, we were attacked by a winged monster. We must kill this abomination.
- 13
Investigate clues in the attic
The scouts's lookout post was located in the attic. I must search it for clues about what happened to them.
The journal's own order. It is the order the game hands them to you, which is not always the order you can do them in.
How it can end · 3
The journal records 3 ways this quest can finish. Each one is written after the fact, so each one gives away what you did.
What you get
- Counterattack Manual
- Silas's Book
- An Inscription from the Gargoyle's Mouth
- A Page from Silas's Book
- Life Lock Manual
XP in 11 awards: 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 1000
The game pays these out separately. Some quests award them one after another, and some award one instead of another, so they are shown as the game stores them rather than added together.
What you read along the way
- Alchemical Note251 words
- Crumpled Note37 words
- Mysterious inscription5 words
- Note to Svetlana81 words
- Orders from Master Aurelius122 words
- Orders: Middens98 words
- Regarding the Laboratory123 words
The game files these under this quest's own code. Where that code covers several journal entries, a document listed here may belong to one of the others in the thread below.
The rest of this thread
- What Moves the DeadThat gargoyle… Someone must have created it for Brencis. We need to discover who.
- Where Loyalty LiesI stand ready to join the manumits. Their leader will likely assign me some tasks before we can fight Brencis together.
- Who Pulls the StringsThe infamous mage, Aurelius holds the book we need, and Marat has already told me where to find his tower. Time to go.