Who Pulls the Strings

The infamous mage, Aurelius holds the book we need, and Marat has already told me where to find his tower. Time to go.

Objectives

  1. 1

    Go to Aurelius's Tower

    Mage Aurelius holds the book we need. I have to retrieve it from his tower.

  2. 2

    Find a way to enter the tower

    I have located Aurelius's Tower. Now I need to find a way to get inside.

  3. 3

    Search the tower

    The book should be somewhere within the tower. I need to look for it.

  4. 4

    Show Marat the book

    I found the book! And it contains a hex that will allow me to weaken the gargoyles! I must show this to Marat.

  5. 5

    Ask Marat how preparations are going

    Since we know how to defeat the gargoyles, it's time to ask Marat if the manumits are ready to march on Greifberg Castle.

  6. 6

    Acquire Life Lock hex from Silas's book and learn it.

    I now hold Silas’s notes, containing a hex to weaken the gargoyles. I must learn it yet.

The journal's own order. It is the order the game hands them to you, which is not always the order you can do them in.

How it can end · 3

The journal records 3 ways this quest can finish. Each one is written after the fact, so each one gives away what you did.

What you get

XP in 11 awards: 75, 75, 75, 75, 75, 75, 75, 75, 75, 75, 1000

The game pays these out separately. Some quests award them one after another, and some award one instead of another, so they are shown as the game stores them rather than added together.

What you read along the way

The game files these under this quest's own code. Where that code covers several journal entries, a document listed here may belong to one of the others in the thread below.

The rest of this thread