Our Rotten Roots

We found Brencis's maker in horrible shape – he couldn't answer any of our questions. Lacra is trying to help him. Hopefully, soon he'll be able to give us something helpful in defeating the knyaz.

Objectives

  1. 1

    Give Lacra a day

    We brought Isbrand to the abandoned fort – Lacra thinks she might be able to help him. She told me to give her a day – I should return tomorrow.

  2. 2

    Meet Lacra in the fort at night

    I've given Lacra some time with Isbrand to figure out what might help him. I should go back to see them.

  3. 3

    Search for Isbrand's memories

    Isbrand isn't capable of talking to us. Our best bet is finding his memories and looking into them to see if there are any answers or clues lurking within.

  4. 4

    Pass the gate

    We must go through the gate and see what's on the other side.

  5. 5

    Enter the sandstorm

    Lacra said the sandstorm ahead harbours one of Isbrand's memories. We must go in.

  6. 6

    Defeat the creatures

    Our presence has drawn in hostile creatures of this plane. We must dispatch them before they kill us.

  7. 7

    Enter the sandstorm

    Another sandstorm rages by the echo of an ancient mansion. We must look inside it.

  8. 8

    Defeat the wave of creatures

    Another wave of enemies has emerged from the sands of the plane. We have to fight – and win. We can't die here.

  9. 9

    Enter the sandstorm alone

    Whatever the sandstorm ahead is hiding, Lacra didn't want me to see it.

  10. 10

    Enter the sandstorm with Lacra

    One more sandstorm ahead. The echoes made it sound important – like something we've been looking for. We shouldn't waste time.

  11. 11

    Step out of the sandstorm

    Time to move. We mustn't spend more time here than necessary.

  12. 12

    Defeat the echo of Isbrand

    What remains of Isbrand's soul saw enemies in us and attacked. We must defend ourselves, there is no other way.

  13. 13

    Search for the first of Isbrand's memories

    Isbrand isn't capable of talking to us. Our best bet is finding his memories and looking into them to see if there are any answers or clues lurking within.

  14. 14

    Search for the second memory

    Isbrand isn't capable of talking to us. Our best bet is finding his memories and looking into them to see if there are any answers or clues lurking within.

  15. 15

    Search for more of Isbrand's memories

    Isbrand isn't capable of talking to us. Our best bet is finding his memories and looking into them to see if there are any answers or clues lurking within.

  16. 16

    Search for the last memory

    Isbrand isn't capable of talking to us. Our best bet is finding his memories and looking into them to see if there are any answers or clues lurking within.

The journal's own order. It is the order the game hands them to you, which is not always the order you can do them in.

How it can end · 2

The journal records 2 ways this quest can finish. Each one is written after the fact, so each one gives away what you did.

What you get

XP in 4 awards: 150, 150, 150, 1000. 1 Skill Point, 20 mutation points.

The game pays these out separately. Some quests award them one after another, and some award one instead of another, so they are shown as the game stores them rather than added together.