Ambrus's Transports: Bloody Business
Ambrus's soldiers are busy transporting barrels of blood. I could make sure they don't reach their destination.
Objectives
- 1
Intercept the transport
I can stop the transport and destroy the bloody cargo – that should create complications for Ambrus.
- 2
Defeat the guards
The guards transporting the barrels won't let me destroy them without a fight.
- 3
Kill uriash porter
An uriash carrries the blood from place to place – I need to get rid of him.
- 4
Check the captain's body
I should check if their commander had anything important on him.
The journal's own order. It is the order the game hands them to you, which is not always the order you can do them in.
How it can end · 2
The journal records 2 ways this quest can finish. Each one is written after the fact, so each one gives away what you did.
What you get
250 XP. 1 Skill Point.
What you read along the way
The game files these under this quest's own code. Where that code covers several journal entries, a document listed here may belong to one of the others in the thread below.
The rest of this thread
- Ambrus's Cellars: Seeing RedAmbrus's men guard stores filled with barrels of human blood. I could make sure the vrakhiri never get to drink it.
- Ambrus's Cellars: Trouble BrewingAmbrus's men guard stores filled with barrels of human blood. I could make sure the vrakhiri never get to drink it.
- Ambrus's Cellars: UninvitedAmbrus's men guard stores filled with barrels of human blood. I could make sure the vrakhiri never get to drink it.
- Ambrus's Collectors: Bounty of the MireAmbrus's soldiers have set up camp in the bogs. Let's see if I can mess up their plans.
- Ambrus's Collectors: Unsavoury SolutionsAmbrus's soldiers have set up camp in the bogs. Let's see if I can mess up their plans.
- Ambrus's Collectors: Wetland HelpersAmbrus's soldiers have set up camp in the bogs. Let's see if I can mess up their plans.
- Ambrus's Dungeons: Evil and ConvenienceAmbrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.
- Ambrus's Dungeons: Judge and ExecutionerAmbrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.
- Ambrus's Dungeons: Twists and TurnsAmbrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.
- Ambrus's Prisoners: Fate's MercyAmbrus's soldiers are moving prisoners around the valley. I could make sure they never reach their destination and whatever grim hell he has planned for them.
- Ambrus's Prisoners: Lucky CrossingAmbrus's soldiers are moving prisoners around the valley. I could make sure they never reach their destination and whatever grim hell he has planned for them.
- Ambrus's Transports: Roadside SurpriseAmbrus's soldiers are busy transporting barrels of blood. I could make sure they don't reach their destination.