Ambrus's Prisoners: Lucky Crossing

Ambrus's soldiers are moving prisoners around the valley. I could make sure they never reach their destination and whatever grim hell he has planned for them.

Objectives

  1. 1

    Intercept the transport

    I have to kill the guards transporting Ambrus's prisoners.

  2. 2

    Free the prisoners

    I can now free the captured folks from their bounds.

  3. 3

    Meet up with Ursul

    One of the men I freed claimed to be a skilled fencer. He said that he could teach me a thing or two. I should find him in his camp, see if he's more than just talk.

The journal's own order. It is the order the game hands them to you, which is not always the order you can do them in.

How it can end · 4

The journal records 4 ways this quest can finish. Each one is written after the fact, so each one gives away what you did.

What you get

250 XP. 50 coin, 1 Skill Point.

What you read along the way

The game files these under this quest's own code. Where that code covers several journal entries, a document listed here may belong to one of the others in the thread below.

The rest of this thread