Ambrus's Cellars: Seeing Red
Ambrus's men guard stores filled with barrels of human blood. I could make sure the vrakhiri never get to drink it.
Objectives
- 1
Defeat the guards
The blood cellar is well guarded. I will have to deal with the soldiers first if I want to destroy it.
- 2
Investigate the cellar
The blood should be stored somewhere around here.
- 3
Destroy the blood stock
Time to destroy the stockpiled blood. Ambrus – or any other vrakhiri for that matter – won't dine tonight.
The journal's own order. It is the order the game hands them to you, which is not always the order you can do them in.
How it can end · 2
The journal records 2 ways this quest can finish. Each one is written after the fact, so each one gives away what you did.
What you get
XP in 2 awards: 500, 250. 2 Skill Points.
The game pays these out separately. Some quests award them one after another, and some award one instead of another, so they are shown as the game stores them rather than added together.
What you read along the way
The game files these under this quest's own code. Where that code covers several journal entries, a document listed here may belong to one of the others in the thread below.
The rest of this thread
- Ambrus's CellarsAmbrus's soldiers have set up outposts all throughout his fiefdom. What are they hiding in them?
- Ambrus's Cellars: Trouble BrewingAmbrus's men guard stores filled with barrels of human blood. I could make sure the vrakhiri never get to drink it.
- Ambrus's Cellars: UninvitedAmbrus's men guard stores filled with barrels of human blood. I could make sure the vrakhiri never get to drink it.
- Ambrus's Collectors: Bounty of the MireAmbrus's soldiers have set up camp in the bogs. Let's see if I can mess up their plans.
- Ambrus's Collectors: Unsavoury SolutionsAmbrus's soldiers have set up camp in the bogs. Let's see if I can mess up their plans.
- Ambrus's Collectors: Wetland HelpersAmbrus's soldiers have set up camp in the bogs. Let's see if I can mess up their plans.
- Ambrus's Dungeons: Evil and ConvenienceAmbrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.
- Ambrus's Dungeons: Judge and ExecutionerAmbrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.
- Ambrus's Dungeons: Twists and TurnsAmbrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.
- Ambrus's Prisoners: Fate's MercyAmbrus's soldiers are moving prisoners around the valley. I could make sure they never reach their destination and whatever grim hell he has planned for them.
- Ambrus's Prisoners: Lucky CrossingAmbrus's soldiers are moving prisoners around the valley. I could make sure they never reach their destination and whatever grim hell he has planned for them.
- Ambrus's Transports: Bloody BusinessAmbrus's soldiers are busy transporting barrels of blood. I could make sure they don't reach their destination.