Ambrus's Cellars: Trouble Brewing
Ambrus's men guard stores filled with barrels of human blood. I could make sure the vrakhiri never get to drink it.
Objectives
- 1
Defeat the guards
I have to get rid of the soldiers guarding the cellar.
- 2
Investigate the house
The blood stock should be somewhere in this house. I'll make a quick work of it.
- 3
Destroy the blood stock
All that's left to do here is to get rid of the stocked up blood. The vrakhiri won't be happy about that. Good.
The journal's own order. It is the order the game hands them to you, which is not always the order you can do them in.
How it can end · 2
The journal records 2 ways this quest can finish. Each one is written after the fact, so each one gives away what you did.
What you get
XP in 2 awards: 500, 250. 2 Skill Points.
The game pays these out separately. Some quests award them one after another, and some award one instead of another, so they are shown as the game stores them rather than added together.
The rest of this thread
- Ambrus's Cellars: Seeing RedAmbrus's men guard stores filled with barrels of human blood. I could make sure the vrakhiri never get to drink it.
- Ambrus's Cellars: UninvitedAmbrus's men guard stores filled with barrels of human blood. I could make sure the vrakhiri never get to drink it.
- Ambrus's Collectors: Bounty of the MireAmbrus's soldiers have set up camp in the bogs. Let's see if I can mess up their plans.
- Ambrus's Collectors: Unsavoury SolutionsAmbrus's soldiers have set up camp in the bogs. Let's see if I can mess up their plans.
- Ambrus's Collectors: Wetland HelpersAmbrus's soldiers have set up camp in the bogs. Let's see if I can mess up their plans.
- Ambrus's Dungeons: Evil and ConvenienceAmbrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.
- Ambrus's Dungeons: Judge and ExecutionerAmbrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.
- Ambrus's Dungeons: Twists and TurnsAmbrus's soldiers bring prisoners to secluded prisons. Might be a good idea to disturb this operation.
- Ambrus's Prisoners: Fate's MercyAmbrus's soldiers are moving prisoners around the valley. I could make sure they never reach their destination and whatever grim hell he has planned for them.
- Ambrus's Prisoners: Lucky CrossingAmbrus's soldiers are moving prisoners around the valley. I could make sure they never reach their destination and whatever grim hell he has planned for them.
- Ambrus's Transports: Bloody BusinessAmbrus's soldiers are busy transporting barrels of blood. I could make sure they don't reach their destination.
- Ambrus's Transports: Roadside SurpriseAmbrus's soldiers are busy transporting barrels of blood. I could make sure they don't reach their destination.