The Night of Horrors
Lacra wants to discuss a mysterious matter with me – supposedly, she knows of something more that could help our fight against Brencis.
Objectives
- 1
Wait one day
Lacra needs a little bit of time before we talk over her idea in detail. I should hold off seeing her until tomorrow night.
- 2
Talk to Lacra
I should talk to Lacra whenever I'm ready to discuss her idea with her.
- 3
Return to Lacra at night
If I want to pursue Lacra's idea with her, I need to come back to her after sunset.
- 4
Uncover Kallias's secrets
Lacra believes that an ancient vrakhir who used to live in Vale Sangora in the days of St. Mihai might have known something about the ritual Brencis wants to conduct. If we find his lair, we could get our hands on his research.
- 5
Reach the roadside shrine
There is an old shrine to St. Mihai in the swamps. It will serve as a good starting point for our search.
- 6
Follow the wisps
Will-o-the-wisps, attracted by our pain, have appeared around the swamp to guide us to our treasure. We should follow them... but carefully.
- 7
Investigate the stone slab
The wisps led us to some kind of old stone slab. Does it have anything to do with Kallias?
- 8
Follow the wisps
Will-o-the-wisps, attracted by our pain, have appeared around the swamp to guide us to our treasure. We should follow them... but carefully.
- 9
Defeat the enemies
The wisps led us into ambush. It won't kill us, but it sure is annoying.
- 10
Defeat the enemies
Again, ambush! The little pests are having too much fun with this seeing how we're already cooperating with them.
- 11
Follow the wisps
Will-o-the-wisps, attracted by our pain, have appeared around the swamp to guide us to our treasure. We should follow them... but carefully.
- 12
Defeat the lizards
Those tricky bastards led us into a trap! Now we need to deal with hungry bog lizards.
- 13
Investigate the area
The wisps led us to a surreal clearing in the bog, changed by some corruptive force. We should see what has happened here.
- 14
Defeat the hellhounds
Another ambush! The wisps are toying with us. We need to get rid of the dogs.
- 15
Follow the wisps
Will-o-the-wisps, attracted by our pain, have appeared around the swamp to guide us to our treasure. We should follow them... but carefully.
- 16
Investigate the rockslide
The wisps led us to a suspicious rockslide. Something is off – we need to take a closer look.
- 17
Explore the sunken crypt
The wisps have now led us to an old crypt sunken in the bog. Could it be Kallias's lair? We need to investigate the place.
- 18
Defeat the undead
The crypt turned out to be swarming with the undead, kept animated by Kallias's corruption. We need to dispose of them.
- 19
Inspect the sarcophagus
We found what appears to be Kallias's resting place. We need to look inside the sarcophagus.
- 20
Defeat the spirits
The sarcophagus was empty. And now the room is swarming with spirits from Hell that want us dead.
- 21
Explore the hidden cave
Right when we thought we hit a dead end, we uncovered a hidden cave connected to Kallias's crypt. Could his research be in there?
- 22
Check in with Lacra
Lacra has found something interesting, it seems. I should see what she's got.
The journal's own order. It is the order the game hands them to you, which is not always the order you can do them in.
How it can end · 3
The journal records 3 ways this quest can finish. Each one is written after the fact, so each one gives away what you did.
What you get
XP in 3 awards: 500, 500, 75. 2 Skill Points.
The game pays these out separately. Some quests award them one after another, and some award one instead of another, so they are shown as the game stores them rather than added together.
What you read along the way
- Kallias's Ruined Notes53 words
- Kallias's Ruined Scribbles40 words
- Kallias's Soggy Scroll24 words
- Kallias's Tattered Scroll14 words
- Prayer Tablet36 words
The game files these under this quest's own code. Where that code covers several journal entries, a document listed here may belong to one of the others in the thread below.