Good Home
Suspicious lights started to appear in the forest ahead of me, marking mushroom fairy rings, as if they meant to guide me somewhere.
Objectives
- 1
Enter the burrow
Guided by the lights and fairy rings, I arrived at a suspicious looking burrow in the forest. I could check what's inside.
- 2
Investigate the burrow
I've entered the strange burrow, and it seems bigger than expected. Let's see what's going on in here.
- 3
Talk to Heile
I told little Heile I couldn't help her find her brother, but I suppose, if I change my mind, I could find her, and tell her I'll do it after all.
- 4
Investigate Oghasti
In order to help Heile find her brother, I need to investigate Oghasti – the little village their family is from.
- 5
Investigate the Wooden Palace
Heile said Tonis might be spending time at a place they called the 'Wooden Palace'. I should check it out.
- 6
Find the source of the smoke
I saw some smoke rising to the sky not far away from the Wooden Palace – maybe someone over there will have heard of Tonis?
- 7
Ask about Tonis in the burner camp
I've arrived at a charcoal burners's camp. I should see if anyone here can tell me where Tonis is.
- 8
Talk with Tonis
Tonis is working in seclusion, in a little camp not far from the main hub. I should talk to him.
- 9
Follow the marked trees to find Tonis
Tonis is designating trees for chopping down. I can find his little camp easily by following the ones he marked.
- 10
Help Tonis with his work
Perhaps if I help Tonis with his work, he might feel more inclined to have a chat with me.
- 11
Investigate Heile and Tonis's house
I found what looks like the house Heile described. Tonis should be living here, but it seems to have been abandoned for a good while. What happened in this place?
- 12
Collect three shiny teeth from dead human enemies
The sanzhani, living in the forest burrow, asked me to bring them three spotless teeth. Tall order, but with some luck, I could probably find them on my dead enemies... ugh.
- 13
Talk to the sanzhani Tsarina
I should return to the burrow and talk to the sanzhani Tsarina.
- 14
Meet up with Tonis by the burrow
I've told Tonis about Heile and the burrow – we agreed to meet near the entrance.
- 15
Tell Heile that Tonis is dead
Heile's older brother, Tonis, is dead. I should let the girl know...
- 16
Follow the lights
Suspicious lights have appeared on my path, marking the mushroom fairy rings... as if trying to lead me somewhere? I could follow them to see what's going on.
- 17
Search for Tonis around the camp
With the charcoal burners dead I had no choice but to arduously look for Tonis in the vicinity of the camp.
- 18
Check the body for clues about Tonis
The man I killed... Could this be Tonis, Heile's older brother?
The journal's own order. It is the order the game hands them to you, which is not always the order you can do them in.
How it can end · 4
The journal records 4 ways this quest can finish. Each one is written after the fact, so each one gives away what you did.
What you get
- Answer from Lunka: Rescue
- Answer from Lunka: Father
- Answer from Lunka: Defences
- Answer from Lunka: Brencis
- Answer from Lunka: Gift
- Answer from Lunka: Rescue
- Answer from Lunka: Father
- Answer from Lunka: Defences
- Answer from Lunka: Brencis
- Answer from Lunka: Gift
XP in 5 awards: 75, 75, 250, 100, 250. 2 Skill Points.
The game pays these out separately. Some quests award them one after another, and some award one instead of another, so they are shown as the game stores them rather than added together.
What you read along the way
The game files these under this quest's own code. Where that code covers several journal entries, a document listed here may belong to one of the others in the thread below.