A Deal with the Devil

After I caused him a lot of trouble and showed that I'm not a man to be trifled with, Brencis decided to invite me to a parley. It was supposed to take place in the Shrike's Crag – where Skender once quelled an uprising against his reign. A trap? Maybe. But it could be an opportunity to save my family...

Objectives

  1. 1

    Parley with Brencis

    They say one should not parley with the devil... But perhaps it is a way to save my family.

  2. 2

    Light the fire signal during the night

    If I want to parley with Brencis, I should light the fire on top of the tower in the Shrike's Crag quarry.

  3. 3

    Defeat Brencis

    I'm not making a deal with this monster. Time to end this.

  4. 4

    Save Pieter

    I don't know what has happened to push the spectres into frenzy – but I must save my father!

  5. 5

    Find the location of the manumit hideout

    Brencis wants one thing – the location of the manumit hideout. I must find it if I want to strike a deal with him.

  6. 6

    Mark the manumit hideout

    I know where the manumit hideout is – in Svartrau, right under Brencis's nose. The only thing to do is to mark it with the blood he gave me.

The journal's own order. It is the order the game hands them to you, which is not always the order you can do them in.

How it can end · 7

The journal records 7 ways this quest can finish. Each one is written after the fact, so each one gives away what you did.

What you get

XP in 3 awards: 250, 300, 250

The game pays these out separately. Some quests award them one after another, and some award one instead of another, so they are shown as the game stores them rather than added together.

What you read along the way

The game files these under this quest's own code. Where that code covers several journal entries, a document listed here may belong to one of the others in the thread below.