Magic
From the journal Coen keeps.
Vrakhiri may have powers humans can only dream of, but it turns out that there are other arcane arts out there... And Anca showed me how to access them. To cast a hex you first have to carve its symbol on your skin, and then draw some of your own blood. It feels... wrong, but also good.
And the cost? For one, it's forbidden. In places where the Inquisition operates, casting a hex or even being seen with symbols on your arms would put you in prison, or worse. And besides, who knows what the source of these powers is, or what we let into our souls when we practise this dark art?
But I don't have a choice. If it helps me defeat Brencis, I'm going to use it, no matter what.
Documents that mention it
- Victorious Contestant28 words
- Magister Arcanorum, part 345 words
- Arcane Arts and Corvids, part 246 words
- Magister Arcanorum, part 447 words
- Spiritus Ater, part 260 words
- The Witch of Brunla, part 162 words
- Geometria Arcana, part 271 words
- The Moon Goddess and a Bard, part 274 words
- The Moon Goddess and a Bard, part 177 words
- The Moon Goddess and a Bard, part 378 words
- The Insatiable Reaper, part 181 words
- The Witch of Brunla, part 381 words
30 documents in the game's library name Magic. These are the 12 shortest, and the ones with the name in the title come first.
Words it uses
- The CourtThe in-game menu that tracks Brencis's regime: each vassal's anger, your Infamy, and the Edicts in force.
- HexA Witchcraft spell, cast by carving a rune into Coen's own skin and paid for in health. Daylight only.
- The ManumitThe rebellion against Brencis's regime. Crake is one of its leaders.