Tatzelwurm

From Coen's journal

The swamps of Vale Sangora are a bleak and hostile place, rumoured to be the hunting ground of huge, lizard-like monsters, hiding underwater and in the peat bogs. To make things worse, their numbers seem to be growing - so much so that they started spreading beyond the marshes, into the nearby woods. If that's true, even those who stay away from the swamps have reasons to fear.

And there is, in fact, much to fear. The creatures wait, sometimes for days, without making a single move or sound. But the moment they realise their prey is near, they spring out swiftly, like a lightning bolt. And even if you avoid it, you won't be able to reach the monster before it hides back in the ground – only to emerge somewhere else a moment later and try to kill you again, with relentless determination.

Health across fifty levels

023,34846,69512650
By dayBy nightTotal health, level 1 to 50.

Drawn for the strongest version the game tunes (Mini Boss). The other 2 are in the table below.

Standard

StatLv 1Lv 10Lv 25Lv 50
Health per segment602421,5223,918
Melee damage251274011,216
Unarmed damage251274011,216
Magic damage31548146
Health segments
2
Stamina
410
Focus resistance
0
Physical damage reduction
0
Magic damage reduction
0
Health regeneration
0
Stamina regeneration
0
Blood restoration penalty
0
Blood damage to health
0

Standard

StatLv 1Lv 10Lv 25Lv 50
Health per segment1104442,7917,184
Melee damage321625131,557
Unarmed damage321625131,557
Magic damage42064195
Health segments
5
Stamina
700
Focus resistance
0
Physical damage reduction
0
Magic damage reduction
0
Health regeneration
0
Stamina regeneration
0
Blood restoration penalty
0
Blood damage to health
0

Mini Boss

StatLv 1Lv 10Lv 25Lv 50
Health per segment1435783,6289,339
Melee damage341725451,654
Unarmed damage341725451,654
Magic damage52580243
Health segments
5
Stamina
700
Focus resistance
0
Physical damage reduction
0
Magic damage reduction
0
Health regeneration
0
Stamina regeneration
0
Blood restoration penalty
0
Blood damage to health
0

What it drops

From the game's own loot table for Tatzelwurm. A percentage is that table's highest spawn chance for the item, and a row without one always carries it.

Other boss enemies