Tatzelwurm
From Coen's journal
The swamps of Vale Sangora are a bleak and hostile place, rumoured to be the hunting ground of huge, lizard-like monsters, hiding underwater and in the peat bogs. To make things worse, their numbers seem to be growing - so much so that they started spreading beyond the marshes, into the nearby woods. If that's true, even those who stay away from the swamps have reasons to fear.
And there is, in fact, much to fear. The creatures wait, sometimes for days, without making a single move or sound. But the moment they realise their prey is near, they spring out swiftly, like a lightning bolt. And even if you avoid it, you won't be able to reach the monster before it hides back in the ground – only to emerge somewhere else a moment later and try to kill you again, with relentless determination.
Health across fifty levels
Drawn for the strongest version the game tunes (Mini Boss). The other 2 are in the table below.
Standard
| Stat | Lv 1 | Lv 10 | Lv 25 | Lv 50 |
|---|---|---|---|---|
| Health per segment | 60 | 242 | 1,522 | 3,918 |
| Melee damage | 25 | 127 | 401 | 1,216 |
| Unarmed damage | 25 | 127 | 401 | 1,216 |
| Magic damage | 3 | 15 | 48 | 146 |
- Health segments
- 2
- Stamina
- 410
- Focus resistance
- 0
- Physical damage reduction
- 0
- Magic damage reduction
- 0
- Health regeneration
- 0
- Stamina regeneration
- 0
- Blood restoration penalty
- 0
- Blood damage to health
- 0
Standard
| Stat | Lv 1 | Lv 10 | Lv 25 | Lv 50 |
|---|---|---|---|---|
| Health per segment | 110 | 444 | 2,791 | 7,184 |
| Melee damage | 32 | 162 | 513 | 1,557 |
| Unarmed damage | 32 | 162 | 513 | 1,557 |
| Magic damage | 4 | 20 | 64 | 195 |
- Health segments
- 5
- Stamina
- 700
- Focus resistance
- 0
- Physical damage reduction
- 0
- Magic damage reduction
- 0
- Health regeneration
- 0
- Stamina regeneration
- 0
- Blood restoration penalty
- 0
- Blood damage to health
- 0
Mini Boss
| Stat | Lv 1 | Lv 10 | Lv 25 | Lv 50 |
|---|---|---|---|---|
| Health per segment | 143 | 578 | 3,628 | 9,339 |
| Melee damage | 34 | 172 | 545 | 1,654 |
| Unarmed damage | 34 | 172 | 545 | 1,654 |
| Magic damage | 5 | 25 | 80 | 243 |
- Health segments
- 5
- Stamina
- 700
- Focus resistance
- 0
- Physical damage reduction
- 0
- Magic damage reduction
- 0
- Health regeneration
- 0
- Stamina regeneration
- 0
- Blood restoration penalty
- 0
- Blood damage to health
- 0
What it drops
- Animal BonesCommon

- Animal HideJunk

- Artisan's TunicSuperior

- Bandit's GutterSuperior

- Battered BladeSuperior

- ChainJunk

- Clay CupJunk

- Common LongswordSuperior

- Emblazoned BreastplateSuperior

- Grey Knightly GambesonSuperior
- HammerJunk

- Linen FabricJunk

- Narrow CleaverSuperior

- Old ScissorsJunk

- Padded Mail ShirtSuperior

- PliersJunk

- Red-Shin TrousersSuperior

- RopeJunk

- Ruthless ChopperSuperior

- Simple FalchionSuperior

- Solid BattleswordSuperior

- Solid GreatswordSuperior

- Squire's Padded TrousersSuperior

- Tall BootsSuperior

- Vial of Animal BloodSuperior

- Voyager's Ruddy CotehardieSuperior

- Wolfskin LoafersSuperior
- Tatzelwurm GlandLegendary50%

- Broken HammerJunk30%

- Old Fishing NetJunk30%

- Torn ClothesJunk30%

From the game's own loot table for Tatzelwurm. A percentage is that table's highest spawn chance for the item, and a row without one always carries it.