Brencis
The knyaz himself, at the end of the thirty days, whatever state you arrive in.
Health across fifty levels
Drawn for the strongest version the game tunes. The other 2 are in the table below.
Prologue
| Stat | Lv 1 | Lv 10 | Lv 25 | Lv 50 |
|---|---|---|---|---|
| Health per segment | 230 | 929 | 5,835 | 15,021 |
| Melee damage | 6 | 28 | 88 | 268 |
| Unarmed damage | 6 | 28 | 88 | 268 |
| Magic damage | 6 | 28 | 88 | 268 |
| Blood restoration penalty | 1.7 | 7 | 44 | 113 |
- Health segments
- 3
- Stamina
- 1010
- Focus resistance
- 0
- Physical damage reduction
- 0
- Magic damage reduction
- 0
- Health regeneration
- 0
- Stamina regeneration
- 0
- Blood damage to health
- 0.5
Astral
| Stat | Lv 1 | Lv 10 | Lv 25 | Lv 50 |
|---|---|---|---|---|
| Health per segment | 500 | 2,020 | 12,684 | 32,654 |
| Melee damage | 34 | 172 | 545 | 1,654 |
| Unarmed damage | 34 | 172 | 545 | 1,654 |
| Magic damage | 35 | 177 | 561 | 1,703 |
| Blood restoration penalty | 3.8 | 15 | 95 | 245 |
- Health segments
- 3
- Stamina
- 1010
- Focus resistance
- 0
- Physical damage reduction
- 0
- Magic damage reduction
- 0
- Health regeneration
- 0
- Stamina regeneration
- 0
- Blood damage to health
- 0.5
Standard
| Stat | Lv 1 | Lv 10 | Lv 25 | Lv 50 |
|---|---|---|---|---|
| Health per segment | 700 | 2,828 | 17,758 | 45,716 |
| Melee damage | 34 | 172 | 545 | 1,654 |
| Unarmed damage | 34 | 172 | 545 | 1,654 |
| Magic damage | 35 | 177 | 561 | 1,703 |
| Blood restoration penalty | 5.3 | 21.2 | 133.2 | 342.9 |
- Health segments
- 3
- Stamina
- 1010
- Focus resistance
- 0
- Physical damage reduction
- 0
- Magic damage reduction
- 0
- Health regeneration
- 0
- Stamina regeneration
- 0
- Blood damage to health
- 0.5
What it drops
- DenariusOther
- Golden BowlSuperior

- Golden BroochSuperior

- Golden ChaliceSuperior

- Golden CrossSuperior

- Golden EarringsSuperior

- Golden MugSuperior

- Golden PlatterSuperior

- Golden TablewareSuperior

- Ruby BroochSuperior

- Ruby DiademSuperior

From the game's own loot table for Brencis. A percentage is that table's highest spawn chance for the item, and a row without one always carries it.