Things are weird around here, the best kind of weird. Got them Fool’s Lights by the swamp and they get us loot like no other. Think Ma used to name them something or other, but methinks Fool’s Lights fits better. Fools keep coming to chase them, thinking God knows what, and we just sit around waiting in ambush. Then snatch them. Easy as pie.
Thug's Journal
Notes of a bandit preying upon the foolish folk.
The quest thread it belongs to
- Wisp Treasure Hunt: Drawing PlacePoint of interest
- Wisp Treasure Hunt: East RoadPoint of interest
- Wisp Treasure Hunt: North ClearingPoint of interest
- Wisp Treasure Hunt: North CreekPoint of interest
- Wisp Treasure Hunt: South FootPoint of interest
- Wisp Treasure Hunt: Watermill HillsPoint of interest
The game files this document under one quest code, and that code covers all 6 of these journal entries. It belongs to the thread; the data does not say which entry.