The Cycle of Love

Young women are going missing in the valley and according to a group of soldiers, Xanthe is behind it. I can use their bizarre lantern to get inside the boyaress's keep and investigate the matter.

Objectives

  1. 1

    Retrieve the lantern

    Xanthe's commander left the lantern needed to enter her keep for me to grab, should I decide to help them after all. I can retrieve it from the hiding spot.

  2. 2

    Deal with Xanthe

    Xanthe, Brencis's oldest vrakhiri ally, stands in my way. I need to find a way to deal with her.

  3. 3

    Get to the mansion

    The mysterious lantern from the soldiers will allow me to enter Xanthe's keep and find out what she's doing in there.

  4. 4

    Give the lantern to the statue

    There's a creepy statue by the entrance to Xanthe's keep. I should put the magical lantern in its extended hand to open the door.

  5. 5

    Figure out the lantern's purpose

    I found a bizarre lantern bearing Xanthe's symbol. It's clearly magical – I should figure out what it's meant to do.

  6. 6

    Find Xanthe

    I've entered Xanthe's keep – now I should try to find the boyaress herself.

  7. 7

    Find a way to enter the locked room

    There is a locked room in Xanthe's keep with weird humming coming from within. According to the mad servant – no one is allowed to enter. Therefore, I must.

  8. 8

    Enter the locked room

    I have enough lanterns to open the door to the locked room upstairs. It's time to see what's inside.

  9. 9

    Kill Xanthe

    Xanthe has found me. Good. It's time to make her pay for the atrocities.

  10. 10

    Investigate the painted door

    The mad servant mentioned a 'painted door' upstairs in the keep that no one is allowed to open. I should go see what she meant.

  11. 11

    Wait for an opportunity

    Attacking the boyaress blindly would be foolish. But there might come a time when a smart solution to the Xanthe problem will present itself.

The journal's own order. It is the order the game hands them to you, which is not always the order you can do them in.

How it can end · 4

The journal records 4 ways this quest can finish. Each one is written after the fact, so each one gives away what you did.

What you get

XP in 3 awards: 500, 75, 75. 1 Skill Point.

The game pays these out separately. Some quests award them one after another, and some award one instead of another, so they are shown as the game stores them rather than added together.

What you read along the way

The game files these under this quest's own code. Where that code covers several journal entries, a document listed here may belong to one of the others in the thread below.